I think I’ve probably played Fable 2 enough to review it now..soo…here goes.
Of course, it’ll be interesting to see how it turns out..’cos..well..just read on.
Okay, so Fable 2, sequel to Fable, the action RPG of 2004 that was hyped ABSURDLY much from what I understand. Now.. back then I didn’t really read much gaming news, I followed magazines but that’s about it. I didn’t really get the hype and so on, but I really liked the first Fable game. Of course it had its flaws.. yet I liked the story, I liked the music, the humour and the graphics. Jack of Blades was also awesome. (The original one, not TLC grimdark voice)
Thus, I was excited for Fable 2 when I heard of its existence in like.. 2006 or so, I followed the hype this time, but apparently it was alot smaller. That is to say, more or less everything the Molynator said would be in the game IS in the game.. apart from the length, I’ll touch on that later though.
Alright, so, first things first. Fable 2 is an action RPG. Yet..well, to go off on a tangent, it depends on what you think when you hear “RPG”. RPG stands for Role-playing game, does that mean you’re playing a role you created, or playing a set role? Generally I would say the former. JRPGS are the latter. It’s something I’m sure most gamers have noticed, many WRPGS feature tons more character customization and choices that affect the story than JRPGS.. JRPGS are more like a story that you happen to be witnessing first hand. Is that a bad thing..? Not really. It’s just not really an RPG in the traditional sense. Another thing about RPGS is that they tend to have lots of stat management which is “complicated”. Well, Fable isn’t complicated in stat management.. or just about anything. It most certainly does have you creating your own “unique” character though. Which leads me onto my next point, I said it isn’t complicated, it isn’t. Combat is simple, puzzles are simple, real-estate management is simple, it’s all simple. Is that a bad thing? I wouldn’t say so. Let’s take the combat, for example..
Combat in Fable 2 is mapped on three buttons, X for melee, Y for ranged, B for magic. You can smash away at X and win, you can smash away at Y and win, and same with B. Yet there is some slight depth to it which makes it “casual” friendly as well as not becoming boring to “hardcore” players. I, at least, did not find myself getting bored and I love DMC/DW type games. You can further upgrade each of your three combat schools (Strength, Skill and Will) to make them more versatile. Strength you can get new moves, counters, blocking and so on, Skill you can roll, get better aiming, get psuedo-FPS aiming, and faster reloading etc, Will pretty much powers up your spells. Now, on the subject of spells.. I find the magic system in Fable 2 very interesting. You can have 5 spells equipped at one time, and they go in a strange sort of.. tower configuration of 5 levels. Say, you hold down B for 1 second and you get level 1, hold it down for 5 seconds and you’ll get level 5 etc. It’s hard for me to explain, but I like it, it’s different to the normal kind of generic spell-casting.
As much as I like the combat.. it’s way too easy. Fable 2 has no difficulty settings, there are no challenging enemies, there are some which are ANNOYING, but never really a challenge. Will is, much like in the first Fable, absurdly powerful (perhaps rightly so) and makes the game trivial. Ten or twenty hollow men coming at me? No problem, I’ll just charge up to my level 5 inferno and BAMWHAMASLAM. You do take double damage whilst charging but.. shrug. Having infinite mana (or well, there’s NO mana) also doesn’t really help the situation, but I don’t really care about that. So that’s bad point number 1, game is too easy.
Bad point number 2? It’s so short! I completed the story after about 32 hours..but of course, most of that was me screwing around with the other things to do, exploring, buying shops and houses and so on. I had heard that the story was “12 hours if you rush”.. but I’m highly doubtful of that, I think I could do it in 6 hours if I rushed. To be honest, 6 hours is way to short for an RPG.. it feels like JUST as the story is beginning to kick in.. it suddenly ends (there’ll be spoilers in a paragraph below where I’ll discuss the story). I was a tad disheartened by that, yet I’m sure there’ll be an expansion or DLC.
As for the additional things to do other than the story, they are sure fun.. but again, I’ve had the game since Thursday and I’ve almost completed it 100%, I’ve got 40/50 gargoyles without actually specifically hunting them down, not sure how many Silver keys, but probably alot.. and ALL the demon doors opened. Speaking of which, I was expecting something great in the last demon door.. but.. 50k gold, are you serious? That’s like the cost of one master weapon.. and I had 2.5 million gold at that point. (No, I didn’t cheat or exploit to get it, either – owning every single building nets you ALOT of money) So meh. It’s stupid to finish an RPG almost completely in under 40 hours. I know it’s sort of asking alot for such a long game but come on, GTAIV’s story mode took me over 30 hours to finish (I did alot of screwing around as well but still) and even then I’ve got another play through to see the other ending.. AND the multiplayer and general tomfoolery. So yeah, Fable 2 is too short.
Ah, the multiplayer, the co-op. Fable 2 being co-op made me VERY excited when I heard about it, it had potential to be so great.. yet..it..wasn’t. Why? Well, look at the tagline of ads for the game: WHO WILL YOU BECOME? Gee, well, apparently a generic henchmen. Seriously I can understand the logic of not wanting two heroes or whatever but come on, is summoning a henchmen from another universe any more realistic? You should just throw stuff like that out the window when it comes to co-op, it doesn’t really matter. So yeah, you don’t get to show other people your hero properly, then there’s the shared camera. That’s.. not really a HUGE issue but uh.. what’s the point? It just serves to annoy. Maybe the game engine can’t handle you being in two different regions, okay, just make it so you have to stay within the same region. Simple. Having to share the camera online can be tricky as you’re not in the same room and it’s just.. well.. it doesn’t work properly. Aside from that, the co-op is a nice addition.. just not as great as I thought.
Hmm, that leaves story, graphics, music and general thoughts. Story I’ll leave until last, with spoiler warnings etc. Graphics? I liked them, the lighting system was impressive, the world was beautiful, but what made it stand out was the foliage, the flowers and grass. It really adds alot to the general feel to be able to run through flowers and see them get brushed aside, as opposed to sprinting across a blob of texture that stretches out for miles. Just uh.. the amount of bloom is ridiculous at times, the motion blur affect when you’re running can be pretty annoying too. Characters models aren’t bad, but the civillians suffer from “we all look the fucking same”. For a game with a relatively wide amount of different clothes.. there could be more variety. Overall I’m fine with the graphics though. Spells look nice. Music? Good enough, but there’s not enough of it, I get really annoyed when I’m playing a game and then suddenly notice that music has started playing (Gears or War, Half Life, I’m LOOKING AT YOU WITH A HUGE TELESCOPE OF FIRE). It aggravates me.. music should be playing ALL the time. Like in DW! Uh.. I’m not really sure what else to say, the dog is a nice addition though if you choose any end other than Love.. yeah. I spoke quite alot about the DAG in my other post of Fable 2 (which was like a preview, if anything) It’s nice.
SPOILERS BELOW, APACHAI SPOILER DEFENSE SYSTEM ACTIVATED.
As for the actual story of Fable 2? Hmm. I liked it, yet again, it was very short. Your sister is killed and you are left for dead, you grow up and then start a quest to recruit three heroes, on your venture to rescue the second, you are captured for ten years. You then escape and recruit the third hero.. then you get your revenge and it’s over. That’s pretty much it. I loved the world and feel of Albion 500 years later, I liked the characters, I liked the general feel of the story, a mix of fantasy and fairy tale. Watching as Lucien’s tower grows taller and taller, being able to see it from pretty much any region? That’s awesome. It should have lasted longer though.. there are plenty of ways you can make it longer without making it TOO long like GTAIV was. So onto specifics.. Hammer was a faggot character. Garth was pretty interesting, although I think they could have made a stronger emotional bond considering you spent ten years of your life trying to rescue him. It felt a tad weak there. As for Reaver? Well, Reaver was awesome.. oddly alot of people seem to dislike Reaver. I can’t really understand why. Sooo he destroyed Oakvale, forced you to choose one of the toughest decisions in the game, shot Barnum and then killed Lucien. Pft so what. Unlike Hammer he had an awesome backstory in his journals, unlike Garth he was actually somewhat human-like. Unlike either of them, he was also voiced by Stephen Fry, which made him doubly awesome. Yet it irritated me, the moment I had “recruited” Reaver, the game suddenly ended. Ah yes, the ending, I’m of two minds about this. So you essentially have your “final boss fight” on a beach, against a Giant Shard and waves of enemies.. yet it’s not really a proper climatic fight.. it’s just there. No sense of urgency or peril, and indeed, it was easy. You then screw about for a bit and get spooked out by the NOoooooOOOoooooooooooooOOOOo scream.. then.. you teleport to the Spire, walk dramatically through the light..where Lucien is channeling the energy from the three heroes, oh god is he going to become a demi-god of Skill, Will and Strength? I better shoot him with my magic box to free the others so we can beat him down. Okay.. he’s talking and I can attack him. I’ll just wait for him to finish talkin- oh, Reaver shot him. It’s.. over.
Yeah.. it was sort of anti-climatic. From a storytelling point of view, I liked it..just, the game needed a proper climatic ending. It seemed rather stupid, if Lucien was so weak as to die from a single bullet, why didn’t Theresa just teleport to him and shoot him or something..? Eh, they could have kept that bit, but they really needed an actual boss fight, let’s see.. here’s what SHOULD have happened:
After you destroy the Great Shard, three Commandant-style people would emerge and you’d have to fight them, one for each of the four heroes, each with a corresponding skill-set, one who uses melee, one who uses ranged, and another who’s been infused with spire energy and can use Will. Then after you beat them, a fourth “mega” Commandant would come out and you’d have to fight him, he’d use all three skills at once. After that, cue the blah blah dream stuff, then you break out, end up in the Spire.. where.. you fight a HUGE MONSTAAAAAA. I don’t know what, just something big and epic. Then, you do the end bit, which would be different as it’d be ONTOP of the Spire. As in, you’re ontop of this ridiculously huge tower, and below you stretches the entire world. Much more fitting.
Yet, even so I’m pretty sure the story isn’t finished. There have been so many hints that it isn’t.
- There’s all the mentions of Samarkand and the Northern Wastes.
- Obviously, Theresa saying “The Spire is mine, begone” and the fact that it still stands.
- All the “we will meet again for sure” stuff they say.
- Jack of Blades wasn’t in it.
Hence, I think there’ll be DLC/expansion which will add the following to the storyline:
Theresa is using the Tattered Spire to ressurect the Hero of Oakvale, her brother, ‘cos she’s crazy. Yet, in doing so something bad will happen etc etc. You are told this by a mysterious figure, who guides you on your new quest to stop Theresa, under their guidance you travel to the Northen Wastes to find and recruit Hammer once more..however, an ancient evil has been brought back by generic plot-reason X and Jack of Blades is ressurected! You then fight Jack of Blades who is depressingly easy to kill, due to the fact that he isn’t used to BOOLETS, however, he then changes into his dragon form, cue epic battle. You destroy him and can either destroy his mask or keep it for yourself (putting it on would boost your power but make you fully corrupt or evil or something) anddd then you sail to Samarkand to find Reaver and Garth, Garth you do find. Then you help him do generic plot thing Y and he joins you again. Reaver however has returned to Albion for his shadow stuff, so you go down and generic plot thing Z happens which makes him want to join you in killing Theresa. Cue the storming of Tattered Spire, battle against Theresa, then she ressurects Hero of Oakvale, who is the opposite of you. If you’re good, he’s bad, if you’re bad, he’s good. If you’re neutral than uh.. I guess he’s neutral too. He’d be using the Sword of Aeons if bad or Tear of Avo if good and some of the real good armour from Fable 1 too, light/dark and so on. You fight him one on one, win, then Scythe would pop up with Rose and be all dramatic, you’d have a choice of destroying the Spire or making it your own, if you make it your own you’d have to fight the other people or something. Aside from all that, they should add new weapons, new clothes, new spells and so on. Simple simple.
SPOILERS HAVE ENDED YOU MAY LOOK.
Okay.. so, the score?!!!!!!!!!!!!??????
7/10.
I’m not really sure WHAT to score it, I have enjoyed Fable alot, yet.. it’s just too short.