Tekken Sucks

2 07 2008

I may as well keep up this trend of updating once a day for a few more days at least, even if nothing much is happening, well, something is, technically.

Thors’ found some interesting news.

So a new BoF game potentially made by Camelot, devs of Golden Sun..? That’s combining one of my favourite RPG’s with the other one, in theory only good can come out of this, well, we’ll have to wait and see I suppose.

Now.. I’m going to unleash some information that is top secret which I recently discovered, now, you might think “lolololo that’s not good information at all”.. but trust me, when I began putting this into my Brawl game, I suddenly gained THE POWER.

What is it, Kaonazhie?

WHAT IS IT, LANT?

PLANTO-KUN TELL MEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE.

Very well.

Spot Dodge.

What?

That’s right, spot dodging is amazing in Brawl, I’ll admit I rarely if ever used it in Melee, it just didn’t seem useful to me, but my god, in Brawl it’s absurd, spot dodge, tipper, spot dodge, grab.. spot dodge, attack, this might seem obvious to you “new” players of Smash Bros, but in Melee the uh.. general accepted way of competitive play, at least what I did.. and I came 2nd (yes I know I say that alot, but it gives me credibility) is ALOT of aerials, why? Aerials in melee had no lag, Fox, Marth and Falco, the three best characters in melee, all had very strong aerials, broken, infact. Combine L-cancelling with wavelanding and the fact that Melee had longer hitstun than Brawl does, and you could pretty much 0%->KO somebody with one string of lag cancelled aerials.

LOLOL OMG THAT’S LAME YOU ALWAYS SAY TEKKEN IS JUST ONE LONG JUGGLE FEST ROFLLLLL.

Yeah true, but stringing together those aerials is not fucking easy, even I who played Melee from release till Brawl’s release, and had previously played Smash64 for several years was never amazing at it, in Tekken you can just juggle somebody fucking easily, I’ll admit in principe it’s the same, whomever lands the start of the chain wins.. but Smash has recovery, so if you air dodge the spike or finisher, you can still get back on the level and continue to fight.

Hey, I’ll let you be the judge.

Now, this may be fairly biast as I’m comparing a video of the two best Smash players in the world (the generally accepted #1 is Ken, afterall, Isai has a fucking amazing Falcon) with some random youtube video of tournament Tekken.. lol, last time I saw a video of an american DOA tournament, oh my god, they were both MEGABAD, but oh well, I highly doubt Tekken is like Melee in that when you get good at it your character seems to be moving 3x faster than somebody who just started playing, Tekken is a horrible fighting game.

VS

It even has KOREANS PLAYING. I’ve not even watched it yet, but I know how horrible Tekken is.

Oh wow, I just watched it, my god. Is there even a grab button in Tekken? Nice, the gameplay is about as deep as something I could make in RPG maker, no kidding. Virtua Figher is an example of a slower fighting game that is somewhat complex and tactical, at least from my memory of it, yet I still rank DOA and Smash Bros at the top, I won’t comment on SF and those anime 2D games as I don’t like how they play, just a personal thing.


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2 responses

7 09 2009
Anonymous

I am a _pro_ tekken player. And you know what? It doesn’t suck. Rather, it FUCKING sucks. At high levels, it is horrible to play. You have to know EVERY SINGLE ATTACK. From EVERY SINGLE OPPONENT, if you want to succeed 50% of the time. You never know if they will attack high or low, while parring is impossible to time and dodging is fucking useless because in the rush of thinking you press the button but either dodge or crouch or jump, in 66% of chances of getting juggled to death. Many characters that take half your life with one hit (and I’m not talking about recharging moves, those take 75%+. I’m talking about fast moves), or juggles that take 80% of your life. And most characters are unbalanced hands down. Hmp why did I waste time and money on that game? damn it.

8 09 2009
Kaonazhie

Man this was an old post, I didn’t even know that much about Tekken then, having only played it on the PS1 years ago, but now-days my opinion honestly hasn’t changed much; there’s too much emphasis on juggling, and from what I’ve seen there’s no easy methods to escape being juggled, and as you said, losing huge amounts of your life.

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